Game Review – Five Nights at Freddy’s 3

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Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of “Fazbear’s Fright: The Horror Attraction” are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.

At first there were only empty shells, a hand, a hook, an old paper-plate doll, but then a remarkable discovery was made…

The attraction now has one animatronic.

This was one of the most anticipated games ever to come out at the beginning of 2015.  People were watching for updates 24/7, looking for any bit of news or any sort of a release date.  On the second of March (which just happened to be my birthday), YouTuber Markiplier stated that he had just played the demo of the game and a video would be up shortly.  After his video went up, the game was released to the public.

That being said, I didn’t actually buy the game until June during the Steam Summer Sale, and even then it took me a while to actually get around to playing it myself.  But I thought that now would be a good time to post a review of it, seeing as yesterday (August 8th) was the one year anniversary of the first game’s release.  Oh how time flies.

As opposed to the last two games, rather than being a security guard in a Freddy Fazbear’s Pizza, you’re a security guard in a haunted house attraction called Fazbear’s Fright: The Horror Attraction, which is based on the mysteries of Freddy Fazbears from 30 years prior.  Everything there is designed to look creepy and “retro”, as the Phone Dude informs you.  As such, the security equipment and systems are glitchy and it’s just one more problem for you to worry about.

Then of course there’s the star of this attraction: the single animatronic known simply as Springtrap (who we later find out used to be a sort of Golden Bonnie, but it’s gotten withered and gross after years of being left to rot).  This single animatronic roams the facilities while you watch it in the cameras, and your goal is to keep Springtrap from entering your office.

Also there are phantom hallucinations of all the old animatronics: Freddy, Chica, Foxy, BB, and the Puppet.  There’s also a phantom Mangle that will show up and mess with your audio systems.  While none of these phantoms can harm you, they will mess up your systems which takes valuable time away from keeping Springtrap out and thus it is important that you make sure not to let the phantoms get you as much as possible.

This game puts heavy emphasis on the story and lore of the FNAF franchise, and we get more info on the killer, the guy who everyone has dubbed “Purple Guy”.  The story of the game sucks you in and you really want to know more about it, which was true with the second game as well (not so much the first because you know little to nothing about the story in that game).

The unfortunate thing is that the game focuses more on story and less on gameplay.  While people who enjoy the gameplay factor of the original Five Nights at Freddy’s games won’t necessarily hate this one, I personally feel it’s not as fun to play as the others, nor is it nearly as scary as the others.  It was scary when first seeing it because you had no idea what was going on or what to expect, but after you learn how it all works, it stops being scary.

I haven’t played any of these games blind, so throughout the series when I’ve played them, I’ve known what to expect.  The first game still gave me anxiety and terror at the prospect of the jumpscares, though when I did get them I got used to them.  The same goes with the second game.  This game never managed to surprise or scare me like those two games did.  Also the other two games put more emphasis on stress management – you were scared they’d come for you so you had to be as fast as possible with everything you did.  In this game, it’s much slower paced and you’re pretty much staring at a camera and waiting for Springtrap to move and then pressing a button to make him go back.  The gameplay doesn’t feel quite as engaging as the other two did (and at times it seemed a bit random and unfair).

I don’t think you could play this game and enjoy it if you’re not already a fan of the Five Nights at Freddy’s series.  Many FNAF fans (like myself) don’t even like it so much, aside from the story aspect of it, which to be fair is what the true draw of the series as a whole is.  I don’t regret buying or playing the game, but on the whole I believe this is the weakest one in the franchise, which is sad.

However, it did wrap up the storyline nicely, even if we didn’t get all the answers we were hoping for.  It’s a good ending to the series, if you ask me.  The children’s souls were set free, Purple Guy was brought to some very brutal justice, and Fazbear’s Fright burned to the ground.  And everything was happy.  This was a great series, and I’m glad it wrapped up in such a way.

wait a minute

c85f5f2e24e71862da0744d04752625dOh noooooooooo-

THAT’S RIGHT, FOLKS! About a month or so later after FNAF3 came out, we got this wonderful image on Scott Cawthon’s website.  It was supposed to come out on Halloween.  But around the beginning/middle of July he emailed someone and said it would come out on August 8th, the anniversary of the first game’s release.  But THEN it came out on the 23rd of July instead because Scott can’t wait to do these things.

So yes, Five Nights at Freddy’s 4 is out and has been out for a while, so I’ll be covering that soon enough.  Until next time.

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