Analysis – Lucifer Season 1 Overview

Now that I’ve gone over each episode individually in previous posts, I wanted to talk about season one of Lucifer as a whole.  As a side note, season 2 has just recently finished airing and I may talk about it briefly in this post, but I’m going to try to keep it to a minimum because I don’t want to go into too much detail about it until I start covering that season itself.

Warning: spoilers ahead.

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Game Review – OneShot

A lot of the newer games I play are due to YouTubers I watch playing them and I find them interesting enough to play for myself.  Even if it’s a totally story driven game and I watch the entirety of it and get the whole thing spoiled for me before I get to play it, if the story is just that good, I still want to play it and experience it for myself.

This was the case with the game OneShot.  It’s a relatively short little adventure game that likes to break the fourth wall; in fact, the entire story hinges on breaking the fourth wall.  And that’s what I found so great about it.

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Story Types – Plot, Premise, Subject

With my most recent project, I’ve been having to reevaluate the way I do outlines and actually looking at story mechanics.  Now granted this particular story is of a genre that’s not exactly easy to pin down for a formula (that being slice of life), unlike a lot of other types of stories, so that’s one of the reasons I’ve been pushing this further than I might normally with other types of stories that would be considered more run of the mill in terms of the way it’s told.

Still, I think the things I’ve come up with could be helpful with all types of stories.  Plus I just wanted an excuse to talk about story mechanics at length because it’s been something that I’ve really gotten into lately and find fascinating to dissect and analyze.  That said, this post is probably going to be somewhat rambly, so please bear with me.

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